Theocritus Locke
Dec 18, 2014 11:47:10 GMT -5
Post by Theocritus Locke on Dec 18, 2014 11:47:10 GMT -5
Theocritus Locke
PLAYED BY: Henry Cavill[/div][/span]
Bio Basics
Full Name: Theocritus Locke
Nicknames: Theo, Iron Legionnaire.
Greek or Roman: Roman
Member of the Legion or Probatio: Legion.
Cohort: First Cohort.
Godly Parent: Mars.
Age: Twenty
Gender: Male
Sexual Orientation: Straight.
Eye Color: Blue
Hair Color: Raven.
Personality
Likes (min. 4)
1. Battle.
2. Power.
3. Victory.
4. Discipline
5. Women.
6. Glory.
7. Commanding Men.
8. Diligence.
Dislikes (min. 4)
1. Laziness.
2. Incompetence.
3. Being indecisive
4. Losing.
Strengths (min. 2)
1. Authoritative.
Though most would argue that the man finds battle more appealing than leading, they are gravely mistaken. Theocritus, both a commander, and a warrior in his own rights finds it in himself to inspire his fellow Legionnaires into battle. Aside from the respect he earns by being a Son of War, he himself has the principle of leadership. Not like those exhibited by Offspring of Zeus or Jupiter, but in his own right. He knows how to inspire men, rouse men up, and how to make men follow him willingly into battle, and follow his every command, perhaps his charm comes from the fact that he does not hesitate to act, and the fact that he comes with his men, through thick or thin.
2. Capable Commander.
He is by far, a fearsome and a very competent marshal of warriors. A true and gallant commander. He utilizes tactics, strategies and other doctrines in warfare, preferring to make men fight in a balanced mind set. With one mindset, wanting them to fight as men, warriors, heroes who will fight to the death for their own glory and greatness, and the other as a unified, bodied force. A disciplined, tactical and ordered bodied soldiers that were going to fight to support each other, and for the greater good, rather than for their own gain. The balance puts them in a situation where they would be fueled by their own ambition, while relying on the order and discipline of their own comrade-in-arms, fighting for the legion as well.
He is efficient, and quick. Preferring to go through the boldest route, provided it proved to have a chance of success. He is not rash, and carefully thinks out his decisions, though he never relents when he makes his said decision, fighting with his men in the formation he ordered.
3. Formidable Warrior.
He is not only skilled nor gifted, but a warrior who mastered his arts. Aside from being a commander of men, he himself is a very dangerous demigod. Being a Son of Mars, it was only right that he had superior skills in arms and combat, however, paired with his diligence and eagerness to fight , as well as his brute strength and sheer speed, it made for a formulae of a great Legionnaire. Trained and honed to the finest detail, and one of the best warrior, and soldier the Legion has to offer. Using both versatility and strength, skill and sheer power. The tempered balance gives him an advantage over his opponents, whether Demigod or Monster. He prefers to wield a Wicked Axe, forged with Imperial Gold.
Weaknesses (min. 2)
1. Not fit to rule.
Though a leader in his own right, he simply is not the charismatic man the Legion needs. Evident by how he politely declined, or flat-out refused a position in the Senate, nor did he ever had his eyes on the position of Praetor. He prefers to stay as a Centurion in the First Cohort, as he feels contented and rather blissful when it comes to his state in the Legion, despite the urging of others. This makes him susceptible or jests and other jokes, as to how he fears responsibility.
2. Does not "bend,"
Indeed. He simply does not bend. The Senior Senators always would say that the Legionnaires are supposed to be fine steel. Yet, their finest warrior was more true iron. Pure, Hard and Strong. But as most iron are, would sooner break than bend. If he sets his mind on something, he will sought no second best, no compromise. Go big or go home, the Highway or the Traffic Lane. While being head strong and determined, it would prove to be quite a hassle to handle, as he will not compromise, nor attempt diplomacy if he sees that it is hopeless, and costs him a lot.
3. Feels responsible for others
As one of the oldest Roman Campers, it's only natural that he feels a tendency to protect his "cubs," It however, takes for the worst turn for him. He feels responsible for the deaths or harming of any campers. He feels inadequate, and unskilled should anyone be harmed, especially one at his watch. He feels that he failed in his duty to protect his sibling at arms and strives to remedy it to the extremes, even if it means his own demise. One such example was when he lost his partner during a quest. He went to the ends to slay the monster that killed him, not seeing that in his thirst for vengeance, he lost meaning of why he was there, resorting to questionable means just to slay the single monster, endangering himself, and the Camp in the process. He spoke to no one for a week after that.
4. Horrible Statesman.
He's an alright guy to talk to, but don't ever make him be a diplomat.
Aside from his unyielding personality, and his sub-par skills in diplomacy, it would be no surprise that he's absolutely horrid at making arrangements with demigod leaders. He's too cold, brash, and imposing to ever be a good statesman. He was not meant to be a great leader of demigods, only a commander of seasoned warriors.
5. Blunt Honesty.
His bluntness and lack of sympathy for what others would think about his word is up to astounding levels. He has the words and tongue of a warrior, only meant to sing bawdy songs and talk to his fellow men, never to make a speech to rouse Demigods to rebuild or some KLONK. His blunt honesty will and has gotten him into conflicts and more than a few fist fights, as he knew not when to hold his tongue, and always lets his opinion known, no matter what the situation is.
6. Fearless
Being brave and fearless are different. Bravery is facing your fears, Fearlessness is having no fears.
He fears nothing, (In battle, at least.) And has a romanticized notion about such. He'll never yield, he'll never bend the knee. And he expects not from his men. If they break, and run, he finds them cowards, and for him, they cease to be legionnaires. Retreats are different, though. He is the type of man to make his own men retreat while he covered ground. He puts himself in harm's way if it meant success, or if it even meant glory, or the safety of his men. He will not hesitate to rush head in first to the heart of a monster camp, if no other option is seen. And it's quite the flaw.
Fear keeps a man alive in this wretched world, and having no fear, is essentially putting a scissor on your life's thread. It caused him some scars, and if he does not relent with his fearless attitude, perhaps it would cost him his life soon enough.
7. Horrible Archer.
He's a horrible ranged-fighter. Self-explanatory.
Fatal Flaw (fears.min.1)
1. Holding Grudges.
Overall description of personality (100 words minimum)
The best way to describe him is the way I described him above. True Iron. He's strong, capable, and quite useful. However, he would break swifter than most would.
Outside of war and battle, he's a calm, and warm person. Somewhat Gregarious. However, he is not above what the people call, "The War-God Gene," Meaning being extremely thuggish or aggressive. Indeed, he is as aggressive and hot-headed as his siblings are. Though he manifests it in a different, and diverse way. Instead of being extremely loud and boisterous, his rage is different. Cold, and Difficult to see. The fact that he rarely raises his voice outside of battle, and that he almost never smiles, nor frown, makes it difficult to determine his rage. He's extremely blunt and brash. Feeling no use in flowered and pampered words. He never speaks in gatherings like war-councils unless he's spoken to. And when he does, he speaks in a soft voice, to make sure others listen intently.
His cold rage is often unseen, as it makes itself unknown and hidden. He does not make his rage public for quite a time, and instead, he simply says his piece. (Often extremely offending, blunt and brutally honest.) And leaves it at that, showing he bears no ill-will to the person. But in truth, he holds his grudges quite hard. He'd make it sure that the person would know that he is not to be crossed, nor to be toyed with. He'll have a composed demeanor, but perhaps his sheer calmness, as opposed to his sibling's loudness would unnerve some of the people who tried to cross him.
However, he's quite friendly and affable. He enjoys making friends, speaking to people, and getting close to other people. And no, it is not some executed plan to make people trust him. He is quite nice and friendly. Even though you're a Half-God Killing Machine, it does not excuse rudeness nor being impolite. He'd indulge the younger demigods, and he can often be found instructing them, or telling them stories of his quests and the people he met in his time as a Demigod. He's not above his age when it comes to other Demigods his age. He tries to keep people near his good side, feeling that the Demigods should be unified as comrades-in-arms, if not siblings. However, he does not adjust to other people, and if you dislike him, he'd make no effort to change himself for you. However, he's (secretly) quite the best friend for both men and women. Men when it comes to interests, and women when it comes to relationships and other stuff, as he's very affectionate, as well.
Some people state that he has cold water instead of blood rushing through his veins. As he's often found training, praying to his Father, or simply sitting by the lake ,remembering fond memories. Or even at the Aphrodite Cabins, letting the Aphrodite girls braid his hair.
As a person, he finds, in truth, little purpose but to advise younger demigods, and to fights the battles they can't. He thinks that he's responsible to aid them in this cruel world, to make it a better place for them. He finds little joy in fighting itself, however, he finds most of the joy that fuels him in the fact that he helps his fellow demigods in every quest he fulfills, every monster he kills. He finds that he would gladly risk his life in order to better both Roman and Greek Camps, finding their distinction little more than two cultures, and they are still one of the same.
Powers
Overall description of their powers (100 words minimum)
Aside from his extreme prowess in battle, his powers manifests in subtle, but extremely effective ways.
His brute-strength due to his size is only given more emphasis due to the boost of Strength Children of Mars gets. His strength is nearly inhumane, able to lift a man by his neck, and deliver solid blows and punches enough to leave marks and dents on walls. Another display of this is his affinity to wear the full Legionnaire Plate. He wears full plate in combat, and it requires little to no effort in his part to maneuver, now showcase his agility and speed. Giving him immense protection, while still being swift and agile.
His other skill lay in inspiring rage in others. While in truth, he uses it to bolster his troops and soldiers. He inspires them to fight, drawing out on their inner rage and wroth so they may fight at the best effectiveness possible, without being blinded by said rage under his super vision. He lets them go to their primal instincts if they fight in combat, his presence driving them to do greater feats as their blood lust and rage is empowered and bolstered by his own presence. Making them killing soldiers, unfeeling pain but dealing paramount damage as they are enraged and berserked.
One could see how this could be the opposite of helpful. If he slips out of his consciousness, and loses control of the power, he's leading his men into a bottomless pit of rage, killing everything, everyone that comes near them. This happened once, and it caused the deaths of one of his Cohort-Mates. He still haven't forgiven himself for that.
History
Claimed? Yes.
How many years have they been at Camp? Seven.
Other family members: Claire Locke,-- Mother. Kenneth Thompson,--- Godfather.
Claire Locke was a Flight Stewardess. One of the finest The Thompson Airlines had to offer, She was a fine young woman, beautiful, youthful, and fresh out of college. Hired on the spot by the Airline's CEO, as she was his son's close friend. Her life was quite the perfect one. So perfect, in fact, that she decided to add some spice. Of course, she didn't expect it to be this spicy.
She had her fair share of men in her life, but he was another category. They met at the bar. She was wasted. Oh gods, she was. She wanted some heat, and well, here he was. The hunk of a man. She heard him say that he was a "war vet," But gods, he looked so young. She couldn't help herself! Soon enough, she and Mr. Handsome Soldier was in her place, and it proved more than what she could handle. For a few hours of pleasure, it sacrificed her entire life.
When her vacation plane landed in Honolulu, she went out to go sight seeing. She found Kenneth, the Company's COO, and her close friend, speaking to the man she had that awesome one-night stand with. As far as she saw, she thought they were having some deep conversation, as they leaned over the railing of the Pearl Harbor base, and spoke, never looking at each other. She did not think much of it, she thought it's nothing but a coincidence, that the man had the same flight and knew her close friend. Claire continued on working, but she was kind of weary when her period didn't come.
Afraid, she took her pregnancy test.
Positive.
She went in a flight of rage, now, the perfect girl was absolutely ruined. Some stranger knocked her up. What the hell was she supposed to do? She tried to find the guy she slept with, Claire didn't bother searching, she wouldn't find him, anyways. But...the world worked wonders, and he found her.
After getting some place away from Chicago, tucked away in the bowels of New York, she let her pregnancy continue. She couldn't condemn the poor kid. She'd just put him up for adoption, or something. And so, when she gave birth, it was a wonder that the moment she woke up, she found the handsome soldier, standing in front of her. She wanted to scream, shout and yell at him. But she could only manage a whimper, and a sob. Broken and shattered by the bitter reunion, the man spoke none, but only took the baby from her arms. The boy was handsome, with a small flock of raven hair, and doe-shaped sky-blue eyes. The soldier just...smiled, for some reason. She thought that he wasn't some ordinary guy, really. But she didn't have the opportunity to ask. He handed her back the baby, and told her to go look for Kenneth, before she could ask, she fell asleep suddenly.
When she woke up, she was met with another figure. Kenneth. The jolly, always smiling look on her friend's face was now long gone. In it's place was a melancholic, stern look. He asked her to tell him what happened. She did. She poured her heart out like she always did to him. But, instead of hugging her and telling her it'll be alright like he usually did. He shook his head, and sighed. Then, he told her nothing of what the boy really was. But Kenneth knew. After all, the Thompsons were a line, respected in New Rome and the Twelfth Legion Fulminata. The Thompsons were a line originally from Sicily, before moving to America as the Legion did. They financed the Legion, and were influential as well. However, some legacies started back in the Mortal world, financing the Thompson Airlines. But they never forgot their roots, and every once in a while, a Thompson, though their divine blood dwindled, could see through the mist. Kenneth saw through the mist. And he knew full well who the boy's father was.
He told Claire not to put the child up for adoption, and that he would adopt the child, and raise him as his own. And that he would provide Claire a new home, outside New York, and she could live her life happy. Now, call her a terrible mother, (She was nineteen, and she just gave birth to a kid she never really wanted, for Hades' Sake,) But she agreed. She handed him the child, and he said he'd take care of the paper works. He sent her on her way, out of the hospital, her records cleared. And through bribery, he never got the child registered with a name. He flew with the child to Missouri, and raised him, until he was four years old. Thankfully, he managed to keep the child unknown and unnamed, using the proxy name John Lenner for the child. At three, however, he (by some reason,) Brought the child to the Wolf House. Where Luca waited. The others were seven, six, some even nine. Yet when Luca looked at the child with her wolfish stare, she gave him a chance.
And she didn't regret it. The child was an excellent Roman. Aggressive and Trained, Eager. However, she always feared that the child was more Lion than Wolf. He was extremely strong, and proud. He fought it himself, he faced obstacles by himself. The Romans were a pack, not a Pride . So she ingrained on him the little thought, which, as he would now quote, "When Wars and Winter comes, the Lone Wolf Dies, while the Pack Survives." Even as the child showed more Lion than Wolf, he still took it to thought, and developed the nature of camaraderie with his pack-mates. And so, a decade later, at fourteen, Luca sent him to Camp.
He wasn't an outsider in the Camp for long, he made the name Theocritus known (Name given by Lupa) When he joined the Greek-Roman war Games. Where the Greek defended a nearly impregnable fort, while they tried to breech it.He was in a shield wall from the water balloon onslaught by the Greeks. After most of his team mates were incapacitated and stunned, he took a Gladius from a Centurion, rallied his other remaining team-mates, and fought to the gates of the Fort with extreme vigor. He scaled the walls, and singlehandedly plowed through dozens of Greeks, knocking them off the Fort, and planting the Roman Standard on the Fort. It didn't take long for him to get a recommendation.
Years passed, and he boasts of many feats. Such as when he led a dozen of his cohort-mates to glory. They were pinned between the East River in New York, and a fifty-monster horde of Scythian Dracanae. He told them to hold fast, and hold the line. So, a dozen of wounded, but battle-tested and armed Legionnaires stood by the river, as their exit were blocked by the River, and they were forced to make a last stand. They stood hard and proud agains t the Scythian Dracanae, and five times, they charged against the Legionnaires, and five times, they beat the charge back. Even as they were forced to stand still while a huge wall of pikes and spears threatened to impale them. After the fifth charge, the fifty Dracanae was nothing but twenty, and he himself charged to finish them off. Despite losing legionnaires, the men still found the victory good, and when questioned by the Senate of his actions, he stated that, "He did what any Roman would," And dismissed the losses in front of the senate, but grieved them for days behind their back.
Now, he's still advising the current, young Praetors as to what to do, and still holding his place as the Legion's finest.
The Player
What can we call you? Twinklebug.
Where did you hear about us? Google
What is your favorite type of food?Pizza.